HHGS V2 complete!  Features include a “scale mode” foot pedal that can be used instead of the knob on the unit.  This makes it easy to play another instrument along with the HHGS simultaneously and harmoniously.  Show at Godwaffle Noise Pancakes to start the year.

COVID-19 pandemic hits and everything grinds to a halt.


An unfortunate turn of events. The night after the show at Peacock Lounge, my garage was broken into and ALL of my music gear was stolen –including the Depth Sounder and the Holy Hand Grenade synth. It’s all replaceable/rebuild-able, but it’s hard to swallow. Total of $3,800 worth of gear, pedals, and synths.

As such, I’ve devoted my time towards the next version of the HHGS.


Further revisions to Tube Tester Synth lead to new unit, “The Holy Hand Grenade Synth” (HHGS). Unit includes a sequencer, and scale/mode dial for “soloing” in any key or scale/mode.  Exotic scales added such as “Phrygian Dominant” for an Arabic type sound and an “Auto” mode for hands-free jamming.

Collaboration with UrbanRez at Brutal SoundFX during the Camp fires. Very smoky.

Created “Vapormorphic Wanderlust“,  a live musical improvisation performed by Substation6 & Dreamfish.


Tube Tester Synth is developed from old Jackson Model No. 657 Tube Tester  (circa 1942).  Unit was non-functioning so it was completely gutted and re-purposed with newer electronics to generate sound.

First Open Studios held at Shipyard allowing people to play around with instruments.


First show at The Luggage Store Gallery in SF performing with Horse Lords, and Extra soft Earthquake (Brian pos + Wobbly).

Collaboration with Mort and second live performance at Honey Hive Gallery in San Francisco.


Moved into new studio at SF Shipyard’s US Naval Reserve Drill Hall; Submarine Training School (bldg #115) in “classroom #6”.  Studio used to house a mock-submarine interior with a control center for training.  Highly inspired, SubStation6 is born.

Work begins on new instrument, The Depth Sounder.

Experimentation begins on creating sound responsive visual effects and projection mapping.

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